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Steam Deck - Content Creation on a Budget: Recording in Gaming Mode (Part 2 of 7)

In the last part, we covered how to record and master your gameplay in Desktop Mode. Now let’s explore an alternative way to record your gameplay, unique to Steam Deck. Thanks to the magic of the modding community, recording in Gaming Mode from the comfort of your sofa (or couch, or anywhere for that matter) is now possible!

This starter guide is a big one, but I’ll walk you through this and the reward will be worth it. As I say, I’ve been doing it this way on YouTube for a while now! You will not only record, but also dip your toes into editing. As usual, the important steps and tips are highlighted in bold like this if you want to save time.

Let’s delve in!

What You’ll Need

You’ll need the following hardware for the editing part of this guide:

  • A gaming headset with 3.5mm jack (I used a Razer Kraken X Lite. The Steam Deck has a built in mic but it isn’t the best tool for this job)

  • Steam Deck Docking Station or USB-C hub (including HDMI port, at least 2 USB ports, and USB-C charging passthrough with at least 45w charging power) 

  • Mouse & keyboard

  • A monitor (or TV)

Let’s Get Everything Ready!

I’m going to kick this off with a quick disclaimer: Decky Loader is a third party modification that allows the installation of third-party plugins. Therefore, this is to be used at your own risk. I’ve used this for multiple video uploads and have good reason to favour it, however this remains your choice. If you feel uncomfortable with this, follow my previous post instead to record in Desktop Mode.

If you’re good to go, let’s install this now. Head into desktop mode by first pressing the power button (or pressing the [ Steam ] button, then selecting the ‘Power’ option).

Now select ‘Switch to Desktop’.

Once in Desktop Mode, download the Decky Loader installer from here using the download button on the page. 

Follow the instructions in the ‘Installation’ section below that button to install Decky Loader. You will see a Matrix-like Konsole terminal window pop up during the process. Keep following the instructions until this is finished.

Now open the Discover app then search for and install Sound Recorder, Audacity and Kdenlive (& Discord if other players’ mic audio is required). I’ll tell you more about these later.

Now add Sound Recorder (& Discord if required) to Steam by opening the ‘Launcher’ menu (your button icon will look different to mine). Now right-click your app and select ‘Add to Steam’ for each. This makes them usable in Gaming Mode.

Optional: you can also change the artwork for each app in Steam if they look unsightly, learn more in my previous post here. Once ready, return to Gaming Mode using the desktop shortcut.

Press the [ … ] button and you should see a new ‘Decky’ option. Press it, then head to the ‘Marketplace’.

Now find and install Decky Recorder.

We’re ready to go, let’s move on!

Let’s Get Set Up & Recording!

Let’s set the stage! Firstly we need everything open and running. You can open multiple apps by opening the first app, then hitting the [ Steam ] button and selecting ‘Library’ to open another. Open Sound Recorder and the game you want to play (& Discord if other players’ mic audio is required).

You can also switch between apps by pressing [ Steam ], selecting one of the open apps, then selecting ‘Resume game’.

This is how you multitask in Gaming Mode. If you are using Discord and have more than one other player on mics, you may want to adjust their volume levels so that they are matched better. You can do this by right-clicking any user in an active voice chat, and adjusting ‘User Volume’.

I’d also advise heading to your game settings and lowering audio to about half or less of the other players’ mic volume.

When the levels are right, it’s time to get recording. Switch back to Sound Recorder and tap the ‘Record’ button. You can try this multiple times to check your volume level before pressing for the final time.

Now switch back to your game and press the [ … ] button. From here select the ‘Decky’ icon, then ‘Decky Recorder’.

We’re now about to record! A few tips here before you start: 

  • If you clap near the mic as you hit the ‘Start Recording’ button in Decky Recorder, this will help to sync audio to video footage later (like the clapper device directors use while calling ‘action!’) 

  • If you have a headset, keep the mic about 1-2 inches from your mouth and off to the side slightly. This minimises distortion from breathing.

  • Leave a gap of 5-10 seconds before speaking if you will be introducing the video to viewers. This will help with things such as fade in effects when editing later.

  • Wait around 5-10 seconds at the end before you cease recording, again for editing purposes.

Hit ‘Start Recording’ to begin. 

If Decky Recorder is misbehaving, troubleshoot the following: 

  • If Decky Recorder doesn’t show anything in its area: go to any other quick setting icon after pressing the [ … ] button, then go back to ‘Decky’ > ‘Decky Recorder’.

  • If Decky Recorder still isn’t working as expected, try the following: 

    • If the button doesn’t say ‘Stop Recording’, try tapping this again. 

    • If this still doesn’t work, restart Steam by pressing the [ Steam ] button then ‘Power’ > ‘Restart Steam’. If this doesn’t work try ‘Restart’ instead.

    • Still no luck? Check for the latest updates by heading to ‘Decky’ > ‘Settings’ > ‘Plugins’. If the dropdown next to ‘Decky Recorder’ says ‘Reinstall’, then it’s on the latest version.

    • If nothing else works, try reinstalling Decky Recorder by clicking that option.

If all is well, enjoy your session! Return to this point when you’re done.

Once you’ve finished, press the ‘Stop Recording’ button in Decky Recorder.

Now switch back to Sound Recorder and tap the ‘Stop’ button.

Lastly tap the name field, name the sound clip (use [ Steam ] + [ R1 ] to bring up the on-screen keyboard) and confirm.

OK, we’re now ready to combine everything. Close all apps & switch back to Desktop Mode when ready.

Let’s Put it All Together!

This part takes a little while, but stick with it! 

From this point onwards, make sure that all of your hardware is set up so that your USB-C dock is plugged in & charging your Steam Deck, and your mouse, keyboard & monitor are also connected.

When you’re ready, let’s get into it! Create a new folder in a memorable place to store video and audio in (the name of the game can work here). You don’t have to put this in ‘Video’ If you don’t want to, just remember where it is. Within this folder, add two new folders with the following names: ‘Raw’ & ‘Final’.

Decky Recorder will save footage to ‘/home/deck/Videos’ by default. Find your video footage and rename it (right-click > ‘Rename…’).

Now move it to your newly created ‘Raw’ folder (if you’re wondering how I split the window, hit the little ‘Split’ button in the top right!)

Now let’s retrieve your mic audio. Open Sound Recorder, find your audio clip and hit the ‘Export’ button (if you can’t see it, click the audio clip to make the buttons visible)

Select your ‘Raw’ folder once again as the destination, then name and save.

This will export your audio in FLAC format, which is usually fine but there is one caveat: Kdenlive doesn’t play nice with FLAC. This means we need to convert the audio into a different format.

Enter Audacity, the ever-dependable Microsoft Paint of music (though there is far more depth than first appears!). Open Audacity, then drag your FLAC file into the empty grey area.

Now export it into a WAV file by heading to ‘File’ > ‘Export’ > ‘Export as WAV’.

Although a compressed format such as MP3 is much smaller, you want as much quality as possible when using raw footage. Remember, YouTube compresses your audio as well!

Now select your ‘Raw’ folder as the destination, name & save, then hit ‘OK’ on the next window. You don’t need to name it differently from the original FLAC name as it’s a different format.

You may close Audacity now. No need to save, its job here is done (for this post at least!).

Your assets are now ready. It’s time to introduce our video editing suite: Kdenlive. Open it up and get to the point where you reach this screen.

Just like OBS Studio in the last post this may look daunting, but Don’t Panic! I will show you the important areas and walk you through it! 

The first place is the ‘Project Bin’ area in the top left. If you don’t see this initially, click the ‘Project Bin’ tab to put it in focus.

This area stores all of your assets for use in your project. Add your video footage to your project by dragging this to the ‘Project Bin’ area.

If your video footage is the first asset, you will be asked if you want to change video settings to ‘1280x800 60.00fps’ or similar on import. Of course, say yes to this.

If the option wasn’t offered, try deleting the asset and importing again. If fps shows as ‘59.94fps’ or something similar instead of ‘60.00fps’ (like above), head to ‘Project’ > ‘Project Settings’.

Now change the preset to ‘1280x800 @ 60.00fps’ within the ‘Presets’ area.

Next, add your mic audio in the same way as your video footage to the ‘Project Bin’ area.

You should now have all of your assets in the ‘Project Bin’ area. 

Let’s turn our attention to the ‘Timeline’ area. Here, you have labels on the left marked as audio tracks (e.g. ‘A1’) and video tracks (e.g ‘V2)’. Let’s drag our video footage from the ‘Project Bin’ next to video track ‘V1’.

It should snap to the beginning of the timeline. You’ll also notice that the audio part of the footage matches to the corresponding audio track label (e.g. ‘A1’ matches with ‘V1’). 

Next, drag your mic audio next to audio track ‘A2’.

To monitor as you make changes, you can start and stop the playhead (the moving line with triangle on top) by either pressing [ Space ] or the play button in the ‘Project Monitor’ area. 

If you want to play from a certain point, click with the mouse where the time markers are at the top of the timeline. You can also drag with your mouse to seek; the video and audio play when you do which is a very helpful thing.

Let’s trim the audio slightly. Drag the left part of the audio clip until it matches the ‘clap’ sound you created during recording. If you didn’t do this earlier, try to align your mic audio with the video footage by dragging the audio clip left and right. Moving your video footage to the right temporarily can help with this. You can also scroll with your mouse wheel to zoom in and out for extra accuracy

Once done with this, drag each end of your audio clip to match your video footage to make things easier.

Now drag both clips to the beginning of the timeline.

Nice, we have everything synced! Let’s proceed to balance audio levels a bit. On the bottom right, click the tab marked ‘Audio Mixer’ to bring up the audiometers.

Now keep playing back the footage and checking audio levels. Adjust these up and down using the faders in the ‘Audio Mixer’ area, so that the audio level reaches the lower part of the yellow area on the audiometers at its loudest. If you can’t hear yourself over the game, make the game footage a bit quieter. Take your time with this part. 

Good job, we’re nearly there!

Let’s Render it Out!

OK let’s render out the final video, this is what we’ve been building up to! First we want to set the range we want rendered. Set the selection region by dragging and scaling the blue bar in the top part of the timeline to match the start and end of the video. If you can’t see this, drag it out from ‘0’ on the timeline initially.

Next, head to ‘Project’ > ‘Render’ to open the rendering options menu.

Set the format of the video in the ‘Presets’ area (‘MP4’ or ‘Matroska’ under ‘Generic’ are good picks).

Next, click the button next to the ‘Output File’ text input.

Now set your ‘Final’ folder created earlier as the destination, name your final video and hit ‘Save’.

Next select ‘Selected Zone’ as the rendering option, then hit ‘Render to File’.

Now the final video is rendering. This may take a little while but when this is complete you’ll hear a noise and see a tick next to your render job. After this you can double-click the job to open your final video location and check out the result!

Finally, don’t forget to save your Kdenlive project. And that’s it, you now have a watchable video of your gameplay session!

Where We're At

Congrats, you’ve successfully created a video of your gameplay in the most comfortable way possible, and set your foundation in video editing! I’m making a note here: your mic audio might not sound great at the moment (I know mine was pretty noisy!). In the next part we are going to address this. I will help you to process your mic audio to make it as clear as possible and hopefully teach you some more useful tricks along the way. 

Until then, I thank you for following this guide and hope to see you next time. Bye for now!

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Steam Deck - Content Creation on a Budget: Recording in Desktop Mode (Part 1 of 7)

Ever thought those awesome gaming sessions you have are just that little bit too entertaining? Have you fancied saving those memories or sharing the fun with communities around the world? Well, you're in luck!

In this multi-part series, you will be transformed from a humble Steam-Deck-owning gamer to a content creator - all on a tight budget. I've been doing this exclusively on the Steam Deck for YouTube and have had a blast so far. Follow along to get started!

FYI - all the important tips and steps will be in bold like this if you want to save time. Lets get prepped!

What You’ll Need

Download this free software from the ‘Discover’ desktop app:

  • OBS Studio (the video capturing software we will use)

  • Discord (if other players’ mic input is needed for multiplayer, also create an account if required)

You’ll also need the following hardware:

  • A microphone (on a headset or otherwise. The Steam Deck has a built in mic but it isn’t the best tool for this job)

  • Steam Deck Docking Station or USB-C hub (including HDMI port, at least 2 USB ports, and USB-C charging passthrough with at least 45w charging power)

  • Mouse & keyboard 

  • A monitor (or TV)

Make sure that all of your hardware is set up so that your USB-C dock is plugged in and charging your Steam Deck, and your mouse, keyboard & monitor are also connected.

Let’s Get The Steam Deck Set!

OK, here we go. Let’s now get your external monitor set up in SteamOS. If you’ve already done this, feel free to skip to the next section (‘Get the Visuals Cooking!’).

Firstly, click the SteamOS ‘Launcher’ button in the bottom left of the desktop and find the ‘System Settings’ button. My launcher menu will look different to yours, I’m using one called ‘Tiled Menu’ (found via the ‘Discover’ app). The important thing is to look for a button like the one in the screenshot below.

Next head to ‘Display & Monitor’.

Next, select your external monitor from the ‘Device’ dropdown.

Now tick the ‘Make Primary’ checkbox. Not doing this means any game you fire up will open on your Steam Deck display by default in desktop mode, not on your external monitor. 

Get the Visuals Cooking!

Let’s get to it! Fire up a game and open it full-screen on your external monitor.

Open up OBS Studio, and move it to your Steam Deck display. The initial video settings won’t matter yet, we’ll get to those. Get to the point where you should see this interface in front of you.

If you have never used software like this, at first this may look daunting. However, in the famous words of the Hitchhiker's Guide to The Galaxy cover title; Don’t Panic! I’ll highlight the important areas and what they do, and once you’re set up you’ll find that all you need to do later is press ‘Record’ most of the time and get straight into the action!

Firstly, let’s set the scene. In the ‘Scenes’section, press the ‘+’ button and enter a name.

As we’re not filming a high-budget blockbuster or documentary here, we’re only using one scene. It doesn't matter what you call it, just name it and go.

The ‘Sources’ section is where you establish what your scene actually records, such as audio from a mic, a desktop window or even just an image. Press the ‘+’ in this area and select ‘Window Capture (Xcomposite)’. 

Next, select the source you’ve just created, then the little dropdown next to ‘Window’ (just above the ‘Audio Mixer’ section) and select the open game window.

You should now see your game on the central canvas. Now head to File > Settings.  

Now select ‘Video’ & change the resolution to your needs. I would suggest either 1920x1080 or 1280x720 for both ‘Base (Canvas) Resolution’ & ‘Output (Scaled) Resolution’ as these are preferred by services such as YouTube due to automatic video compression applied while uploading.

At this point I’d advise setting your game resolution to 1920x1080 (or 1280x720 if your game is sluggish). The Steam Deck is only so powerful when docked and using an external display, so it’s preferable to play less resource-hungry games and use 30 FPS instead of 60 FPS where required. Keep testing to find what works for you.

Now then, this is where things got a little weird for me. I have an Ultrawide monitor with a resolution of 2560x1080 (21:9 ratio) instead of the usual 1920x1080 (16:9 ratio). If your monitor resolution is unusual, you can adjust the game window on the central canvas in OBS. Click the game window on the canvas, then drag the corner while holding [Alt] on your keyboard to maintain ratio while you resize.

Get The Path and Format Set!

Back in ‘Settings’ (‘File’ > ‘Settings’), select Output then the ‘Recording’ tab. There is a lot here but we only need to set the recording output location and the video format. 

To set the recording location, click the ‘Browse’ button next to ‘Recording Path’.

If you can see yourself recording multiple videos in future, I recommend setting this to a generic ‘Recorded Footage’ folder or something similar. You can always move it where it needs to be later, so this will simplify things which is always good at the point of recording.

Next, set the video format. For YouTube, the recommended formats are MP4 and MOV, however the newer MKV format is also supported (the format I chose). 

Now under the ‘Encoder’ setting, make sure this is set to ‘FFMPEG VAAPI H.264’ as YouTube also recommends this.

Get The Audio Pumping!

Audio is where things can get a little bit fiddly, but stick with this and you will see immediate improvements to your audio quality. I will lead you through this. Remember this: audio mastering makes or breaks the final product.

OK, it’s time to plug in your mic if you have one. Still in ‘Settings’, head to ‘Audio’ . Next, in the ‘Global Audio Devices’ section select the dropdown menu next to ‘Mic/Auxiliary Audio’ and change this to what your mic is.

You can close the close the ‘Settings’ menu.

Now we need to add filters to process your mic audio in real-time. Trust me, it will be worth it. Back in OBS Studio, click the 3 dots next to your ‘Mic/Aux’ audiometer in the ‘Audio Mixer’ section then click ‘Filters’ in the dropdown menu. 

Then add the following filters top-to bottom using the ‘+’ button in the bottom left of the ‘Filters for ‘Mic/Aux’’ window: ‘Noise Suppression’, ‘Gain’, ‘Compressor’. 

‘Noise Suppression’ is an algorithm to help minimise recording noise. It’s pretty handy if you have a particularly noisy mic or ambient noise where you are. Set ‘Method’ to Speex (low CPU usage, low quality). I use a budget Razer Kraken X Lite headset (great for the price by the way), and for me this method was much more palatable than the alternative. I also found setting ‘Suppression Level’ to -60dB worked for me, but feel free to tweak these settings to your needs.

‘Gain’ will help to increase input volume if your mic is too quiet. Set this so that the mic is perfectly audible.

Finally, the ‘Compressor’ is an essential for anyone recording their voice, used by radio and music producer professionals alike. It will help counteract peaking distortion (when the volume or input gain gets too high) and will make sure that your mic level remains consistent in real time throughout your recording. You never know when you’re getting a little over-enthusiastic during gameplay! 

You should leave most settings alone here for the moment, except for two which you can adjust to your needs: ‘Ratio’ & ‘Threshold’. ‘Ratio’ is the strength of the compression, in other words how aggressive it is. The ‘Threshold’ is the amplitude level (or volume if you will) where the compression starts to kick in.

I’d say test talking & loud gamer yelling, then tweak these settings until the result sounds good. Now that your video and audio is primed, it’s time to adjust the input levels of the audio a bit.

If you’d like to use other players’ mic audio, it’s time to fire up Discord (or your chat tool of choice). Once in a voice chat, you can change the volume of each of your gaming buddys’ mics. In Discord, you can alter this by right-clicking any active user during a voice chat, then adjust ‘User Volume’ in the popup menu.  

Do this until you get a good balance between each other player and in-game audio. I’d say the aim is to make the in-game audio about half or less the volume of all mic audio.

Once done, head back into OBS Studio now and check the audio mixer section. You should see both audiometers reacting to sound, if not check which is not working and adjust settings accordingly, or backtrack a bit through the steps if you have to. 

Now adjust the volumes of the Desktop Audio & the Mic/Aux channels. What we’re aiming for here is for audio to be loud enough (i.e somewhere in the lower part of the orange zone) without reaching its peak (the red zone).

Time to Record!

If you’ve made it this far and everything is now set, congrats! With the hard part over we now get to do the fun (and surprisingly easy) part. Press the ‘Start Recording’ button in the ‘Controls’ section in the bottom-right of OBS

I recommend a test recording first. Get your friends to say something silly and you can reply back. Then hit stop and check if the recording is good and in the right place. If not, head back to the right section to see if you’ve missed anything. If all is well, enjoy your play session! 

Where We’re At

Good job! You have successfully captured your gameplay and hopefully learnt a few things along the way. Next time, we will be trying a different way of recording right in gaming mode; a much more comfortable way (and my preferred way). There will also be a few editing tips which will give you much more flexibility to do what you want with your videos down the line.

See you for the next part! (Edit: The next part is now here!)

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Steam Deck Tips: How to add a Non-Steam App With All Artwork - A Complete Guide

As it turns out (much to my glee), there are many things to know about the Steam Deck. Once you’ve played through a bunch of games native to Steam, chances are you will venture out at some point to the wonderful world of Non-Steam Apps. Not everything is on Steam after all, such as the highly popular game known as Minecraft

For our example today, I’ll be walking you through how to add a non-Steam app – in this case the popular gaming communication tool Discord – as well as all the artwork for it in full. A quick point here: although Discord is usable in Gaming Mode, you will need to shutdown your Steam Deck by holding the [Power] button for 10 seconds when done using it. The reason is for the time being the Steam Deck freezes when trying to exit while in this mode. It’s an unfortunate quirk that will hopefully be fixed in future, but you can still use it just fine when playing games. Even though Discord is our example, this knowledge can be transferred to all non-Steam apps you wish to add. Let’s help you plucky Steam Deck upstarts find your footing!

Let’s Get Started

It all begins by installing Discord. Switch to Desktop Mode if you haven’t already, then open Discover and install Discord from there. 

Once done, check Discord opens & works correctly, close it, then open up the Steam desktop client. Proceed to add Discord to Steam by heading to: ‘Games’ > ‘Add a Non-Steam Game to My Library’ in the menu bar at the top. 

Success! You should now see it under ‘Library’ > ‘Home’ in the left-hand pane. Just one problem…….It looks horrible.

Not exactly pleasant to look at, but we will resolve that together! The go-to resource that you will find held in high regard around forums is the fantastic SteamGridDB. This site will allow you to find a wealth of artwork created by other users for many, many game titles. You can even customise native Steam game artwork if you wish. Where this gets slightly complicated is that to change artwork for any app, you have to add it in 5 different places. But don't worry, I’ll walk you through all the steps. Let's get into it!

The Steps To Get Discord Pretty

Download the following images and rename each as in their types (you can of course use alternatives, just make sure they follow the guidelines I’ve outlined in ‘Reference Info For Artwork’ at the end of the blog for best results):

Remember to note the folder you put these in (usually somewhere in ‘Home/Deck/Pictures’ is a safe bet). Now to add the artwork. Start by right-clicking Discord in the left pane under ‘Library’ > ‘Home’. Head to ‘Properties’.

Click the square under the ‘Shortcut’ title, then locate your icon artwork and confirm. If for whatever reason you can’t see your art (e.g if it’s in .jpg format), click the dropdown menu next to ‘file type’ then select ‘all files’.

Now for the banner. Exit the dialog, then with Discord selected in the left pane, right-click the banner just above the green ‘Play’ button and select ‘Set Custom Background’. Pick your banner artwork as before.

Changing the title is the same as the banner, except this time pick 'Set Custom Logo', then select your title artwork.

The last two pieces of artwork are the ones I got stuck on initially. You find these under ‘Library’ > 'Home' > 'Recent Games'. If Discord is not the ‘Last Game Played’, open & close it in Desktop Mode first before the next step. With Discord as the last game played, you might notice the title art shows here, and it looks good. But just to be thorough, we’ll change it this time. Right-click the app then go to ‘Manage’ > 'Clear custom artwork’. Right-click the app again and go to ‘Manage’ > 'Set custom artwork’, then pick your splash artwork.

Next, fire up an app other than Discord in Steam then close. If done correctly, Discord should now still be in 'Recent Games' but not as the 'Last One Played'. Right-click the app then go to ‘Manage’ > 'Set custom artwork', only this time pick your thumbnail artwork.

So that should be it, your beautiful finished product should look like this:

Good job, thanks for following this through to the end! Hopefully this should make it easier to add artwork for future apps, but if you do get a bit lost on where to find things, feel free to return here and check out the 'Reference Info for Artwork' section just below. 

As usual, check back for more in the future!

Reference Info for Artwork

Artwork Visual Locations (I’ve named a few of these to make them easier to identify):

  • Icon: The very small picture next to the app name in the left pane

  • Banner (or Custom Background): The large banner that you see with the app selected, displayed above the green ‘Play’ button

  • Title (or Custom Logo): Displayed as the game title in the bottom left of the Custom Background

  • Thumbnail (or Custom Artwork 1): The portrait-oriented thumbnail picture displayed under recent games

  • Splash (or Custom Artwork 2): The landscape-oriented thumbnail that displays in the place of the thumbnail if the game has been played last

Where to Change Artwork:

  • Icon: Head to ‘Library’ > ‘Home’, then right-click the app in the left pane. Click properties, then click the empty square under ‘Shortcut’ title

  • Banner: Head to ‘Library’ > ‘Home’, then select the app in the left pane. Right click the picture just above the green ‘Play’ button and select ‘Set Custom Background’

  • Title: Head to ‘Library’ > ‘Home’, then select the app in the left pane. Right click the picture just above the green ‘Play’ button and select ‘Set Custom Logo’

  • Thumbnail: [The game has to have been played recently, but not as the last game played, to show this artwork] Head to ‘Library’ > ‘Home’, then find the game in the ‘RECENT GAMES’ section. Then right-click the game’s default artwork and select ‘Set custom artwork’.

  • Splash: [The game has to have been played last] Head to ‘Library’ > ‘Home’, then find the game in the ‘RECENT GAMES’ section. Then right-click the game’s default artwork and select ‘Set custom artwork’.

The Ideal Visual Framework:

  • Icon: 256x256, JPEG or PNG. Picture only.

  • Banner: 1920x620 or 3840x1240, JPEG or PNG. Picture only.

  • Title: 876x170 (although this can vary a bit), JPEG or PNG. Text logo and/or Icon only.

  • Thumbnail: 600x900, JPEG or PNG. Should include app title.

  • Splash: 920x430, JPEG or PNG. Should include app title.

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